AI Insights · Timothy · October 2021
Top Miner Games in South America Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 miner games in South America during Q3 2021, including key insights on downloads, revenue, and active users.
During the third quarter of 2021, the top miner games in South America demonstrated diverse performance trends on a unified platform. Here is a closer look at their weekly downloads, revenue, and active users.
Stone Miner from ZPLAY (HK) TECHNOLOGY CO., LIMITED saw a significant surge in weekly downloads, peaking at around 892K in mid-September before tapering off to 216K by the end of the month. Revenue showed a steady increase, reaching approximately $398 in the week of September 20. Active users also saw a notable rise, peaking at around 1.26M in mid-September.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH maintained a consistent performance. Weekly downloads increased from 36K at the start of September to 59K by the end of the month. Revenue hovered around $2.2K to $3.6K throughout the quarter. The game had a solid base of active users, peaking at approximately 630K at the end of August.
Coal Mining Inc. from Lion Studios experienced fluctuating metrics. Weekly downloads peaked at 114K in late August but dropped to 22K by the end of September. Revenue increased steadily, reaching around $247 in the final week of September. Active users saw a decline from 109K in late August to 37K by the end of September.
Mine Rescue: Miner Tycoon Game by Carry1st had a downward trend in weekly downloads, which started at 31K at the end of June and fell to 3.7K by the end of September. Revenue remained modest, peaking at $85 in mid-September. Active users also declined, from 36K at the end of June to about 12K by the end of September.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd showed a mixed performance. Weekly downloads saw a gradual increase, peaking at 11K by the end of September. Revenue trends fluctuated, reaching a high of $1.1K in early September. Active users remained relatively stable, peaking at around 89K at the end of June and then fluctuating around 60K to 77K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.